Flood map v1.0 MudRunner








Flood map v1.0 MudRunner
I present you one of my old maps , converted into Mudrunner. The map was redesigned and does not contain any third-party objects.
Everything is traditional – you have to carry a log of sawmills, while you have to cross the river in a marshy valley. There are no bridges, but there are several fords. The map has many roads and directions – try different routes. It is recommended to open the garage on the other bank. The map is in two versions – a single person for 3 sawmills with start in an open garage and multiplayer for 6 without a “start” garage.
Map for 3 sawmills autumn, for 6 years.
Size: 1024 x 1024 meters.
On the map:
10 reconnaissance points
1 garage (closed) + 1 additional outdoor garage – only in a single version
1 refueling
1 logging
2 loading points with spawning
1 marked loading point with long (2) and medium (3) logs on the ground
1 secret loading point with long (2) and medium (3) logs on the ground
3/6 saws
7 pieces of equipment on the map (closed) + service trolley, 4 points of the garage are in both versions of the map.
4 cars at the start (2 Oise, ZiL-130 and Ural).
The card was designed for the default technique for passability, but to whom as it may seem both complicated and simple.