Forest District 5: Full 3.14zd Map v3.25
Forest District 5: Full 3.14zd Map v3.25
It was a normal, sunny in places day. You sat in the office and tried to get yourself at least some work. But…
– Kolya! There is work! But they say they only take psychos, can you give them a certificate from the psychiatric hospital yourself or send us a fax? – unexpectedly for everyone, came the voice of your boss.
– Dmitry Leonidovich! We have been out of work for a month! Well, give it at least then, – your colleague noted with regret, – we can handle it! Isn’t it Kolyan? – already with a smile, turned to you.
– Yes … – at first you hesitated with the answer, – what kind of conditions?
– Conditions? Well, you just don’t fall into the sediment, – making a sour face, Leonidovich continued, – 19 sawmills, 19 reconnaissance points. It is also reported that they have a MAZ-538 in the upper warehouse, and somewhere else a couple of cars have been abandoned. True, there are fewer garages … Only 5.
For a couple of minutes, everyone in the office was thinking
– Well, maybe it? Kolyan? – your colleague doubted.
– No, Vital! Let’s go! – you decided instantly.
And so, as already mentioned, the map is not for passing in 5-6 hours. Here I gave you the opportunity to howl with hatred for the construction site! 2 obligatory bridges, as well as, if one passes, then 3!
The map contains:
– 19 sawmills;
– 19 points of reconnaissance;
– 5 garages;
– 1 bridge that will send you to the 3rd passage (destructible);
– 1 bridge that collapses at once;
– 2 bridges for the construction site (3 and 4 spans);
– 1 point of auto-loading;
– 2 points of manual loading;
– Lots of places to fall from;
– Places that prevent you from cutting.
Map size 1024 * 1024m
I would like to thank the players from the “HARD MudRunner” Discord server (discord.gg/35ax2KTeSg) for their help in checking the map and looking for bugs.
Version 3.25 for Spintires: MudRunner (v10.06.19):
* Winter has come on the other 2 islands;
* The loading point has been slightly changed;
* Removed slopes, due to which the car was buggy in textures;
* Changed cars for selection.